Spear pathfinder 2e

Thrown 20 ft.: You can throw this weapon as a ranged attack, and

MKKuehne. •. A Weapon Inventor could take a Finesse weapon, make it two-handed with Dynamic Weighting, thus increasing the damage die one size higher. Alternatively, at level 15 the weapon inventor could take any weapon (even agile) and increase the damage die one size with Enhanced Damage breakthrough. Reply. SourceCore Rulebook pg. 631 4.0 A creature with this trait is a member of the elf ancestry. Elves are mysterious people with rich traditions of magic and scholarship who typically have . An ability with this trait can be used or selected only by elves. A weapon with this trait is created and used by elves. A creature with this trait is a member ...

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Phalanx is more defensive and has to deal with switching weapons between reach polearms and regular weapons or spears in order to hit adjacent enemies. Polearm-Master can hit at reach or adjacent, but lacks a shield. Since their level 1/2 abilities both replace bravery; you can't combine these two archetypes. 3.Spells. SourcePlayer Core pg. 297With special gestures and utterances, a spellcaster can call forth mystic energies, warp the mind, protect themself against danger, or even create something from nothing. Each class has its own method of learning, preparing, and casting spells, and every individual spell produces a specific effect, so learning ...Damage die would prolly be 2d4 or 1d6 for one handed shortened and a d8 for two handed. It would need the Extending Rune, leave it at 60 ft for the sake of mind of your player or shorten it if you want. As for other properties, it doesn't have much too it except being made very well. Either Striking or Weapon Potency +1.Make a ranged spell attack roll against your target's AC. On a success, you deal 3d6 electricity damage. On a critical success, the target takes double damage and is dazzled for 1 round. The number of actions you spend when Casting this Spell determines the range and other parameters. [two-actions](somatic, verbal) This spell has a range of 30 ...A long metal shaft ending with a metal spike, a spear can be used one-handed as a melee weapon and can be thrown.Make a ranged spell attack roll against your target's AC. On a success, you deal 3d6 electricity damage. On a critical success, the target takes double damage and is dazzled for 1 round. The number of actions you spend when Casting this Spell determines the range and other parameters. [two-actions](somatic, verbal) This spell has a range of 30 ...Archetypes. SourcePlayer Core pg. 215Character concepts come in infinite possibilities, but you might find that the feats and skill choices from a single class aren't sufficient to fully realize your character. Archetypes allow you to expand the scope of your character's class. Click here for the full rules on Archetypes. Damage. SourceCore Rulebook pg. 450 4.0 In the midst of combat, you attempt checks to determine if you can damage your foe with weapons, spells, or alchemical concoctions. On a successful check, you hit and deal damage. Damage decreases a creature’s Hit Points on a 1-to-1 basis (so a creature that takes 6 damage loses 6 Hit Points). how to build a frontline two-handed dex spear character. my favorite build to make in any game that lets me is a two-handed spear using glass cannon fragile speedster (so they …Creatures are trained in the skills listed in their stat blocks. Because monsters aren’t created using the same rules as PCs, they are untrained in skills that aren’t listed. A creature usually has expert proficiency in its listed skills around 5th level, master proficiency around 9th level, and legendary proficiency around 17th level.Staves. SourceCore Rulebook pg. 592 4.0 A magical staff is an indispensable accessory for an elite spellcaster. A staff is tied to one person during a preparation process, after which the preparer, and only the preparer, can harness the staff to cast a variety of spells throughout the day. The spells that can be cast from a staff are listed in ...Cost 25 gp Weight 12 lb. Damage 1d6/1d6 (small), 1d8/1d8 (medium) Critical x3 Type piercing. Range Increment –. Proficiency exotic. Weapon Groups Spears. Special Double. This long, heavy spear has a point at each end, allowing it to be used as a double weapon.MKKuehne. •. A Weapon Inventor could take a Finesse weapon, make it two-handed with Dynamic Weighting, thus increasing the damage die one size higher. Alternatively, at level 15 the weapon inventor could take any weapon (even agile) and increase the damage die one size with Enhanced Damage breakthrough. Reply.Attach a chain end to one spear, and a chain end to another spear, then do this three times. Throw or place these in such a way to create three horizontal lines infront of you. More chain-spears can potentially be added if needed. You can also maybe put booze on them and light them on fire for both dramatic effect and to deter enemies further.Polearm Master Fighter would really put the AOO bonus to good use. Phalanx Soldier 3/Swashbuckler x would work pretty well. This bulid I made a while back uses Spear Dancing Spiral to make a polearm a valid target for Shillelagh; you'll probably want Combat Reflexes earlier than that build has it, but it's a fun gimmick and as elven-flavored as a longbow carved from the Keebler tree. Cost 25 gp Weight 12 lb. Damage 1d6/1d6 (small), 1d8/1d8 (medium) Critical x3 Type piercing. Range Increment –. Proficiency exotic. Weapon Groups Spears. Special Double. This long, heavy spear has a point at each end, allowing it to be used as a double weapon. 20 ft. 0. —. 1. Dart. Agile, monk, thrown. *Statistics for alchemical bombs can be found in Alchemical Gear. View All Rules ». Each of the weapons listed in the weapon tables are described on the pages linked below below.I'm looking for build advice for a spear fighter that specializes in being among the enemies. This is kind of a cliché to state in pathfinder2e, but +1 bonuses matter, especially for things like attack rolls because it modifies both hit chance and crit chance. So, often times the name of the game in 2e is teamwork.Spear: The weapon pierces the target, weakening its attacks. The target is clumsy 1 until the start of your next turn. This lance appears shorter and stockier in comparison to other weapons of its type. The war lance most notably features shielding integrated into its vamplate, exchanging its reach for a sturdier base when defending against ...The Navajos used bows and arrows, spears, cluIf it's aesthetics that are troubling you, there's Activate [two-actions] Interact. Harvested from the skin of the poisonous spear frog, this toxin causes a burning rash and weakness in the limbs. Each frog yields enough toxin to Craft one dose of spear frog poison.. Saving Throw DC 15 Fortitude; Maximum Duration 6 rounds; Stage 1 1d4 poison damage (1 round); Stage 2 1d6 poison damage and … Spear: The weapon pierces the target, weakening Damage die would prolly be 2d4 or 1d6 for one handed shortened and a d8 for two handed. It would need the Extending Rune, leave it at 60 ft for the sake of mind of your player or shorten it if you want. As for other properties, it doesn't have much too it except being made very well. Either Striking or Weapon Potency +1.Nerdn1. • 5 yr. ago. Looks like that is the case. A 2e weapon with a +1 potency time would be mechanically identical to a 1e masterwork weapon, except that it's a magic item (for good or ill) and the whole enchanting and transferring runes thing. 14. The injection spear was my first choice

The Kobolds near the door will Strike melee and then Stride away, to try to lure the PCs onto the Trapmaster's traps. Leave one Kobold behind cover who will throw their spears until the run out. They will Stride to their discarded spears, Interact to take one, then Stride to help flank and lure if they do run out of spears.This thin spear is well balanced for throwing but is not designed for melee use. So I'd say improvised weapon penalty (-2 item penalty) applies if you try to use it in melee. Maybe even a reduced damage die size (1d4 P) since javelins are in the dart weapon group so poking someone in melee would be additionally unnatural.Make a ranged spell attack roll against your target's AC. On a success, you deal 3d6 electricity damage. On a critical success, the target takes double damage and is dazzled for 1 round. The number of actions you spend when Casting this Spell determines the range and other parameters. [two-actions](somatic, verbal) This spell has a range of 30 ...Interact. 1 If you retrieve a two-handed item with only one hand, you still need to change your grip before you can wield or use it. 2 A creature must have a hand free for someone to pass an item to them, and they might then need to change their grip if they receive an item requiring two hands to wield or use. 3 Retrieving an item stowed in ...

SourceGods & Magic pg. 9 2.0 Each deity has a favored weapon. These weapons are not restricted for use by their clerics and champions alone; lay worshippers often train with and wield them in battle as another way to show their devotion. Each of the favored weapons detailed in this book is available to any character with access to it. Mithral Object (High-Grade) SourceCore Rulebook pg. 579 4.0 Price 6,000 gp (per Bulk) Mithral is renowned for its lightness, durability, and effectiveness against a range of creatures including devils and lycanthropes. It has the same sheen as silver but a slightly lighter hue. Mithral weapons and armor are treated as if they were silver for ... …

Reader Q&A - also see RECOMMENDED ARTICLES & FAQs. spears are the boring but effective weapon, so givin. Possible cause: The flowing, panache-enhanced skill of the Battledancer fits perfectly with the ideal of.

The head of the spear is crafted from gold with ivory inlay and has a ruby set into the shaft. You can make the spear glow like a torch or suppress its light by using an action, which has the concentrate trait. Activate[two-actions] envision, Interact; Frequency once per day; Effect You touch the ruby and hurl the spear at a square within 40 feet.Damage. SourceCore Rulebook pg. 450 4.0 In the midst of combat, you attempt checks to determine if you can damage your foe with weapons, spells, or alchemical concoctions. On a successful check, you hit and deal damage. Damage decreases a creature’s Hit Points on a 1-to-1 basis (so a creature that takes 6 damage loses 6 Hit Points).Sneak [one-action] Move Secret SourceCore Rulebook pg. 252 4.0 You can attempt to move to another place while becoming or staying undetected. Stride up to half your Speed. (You can use Sneak while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type; you must move at half that Speed.)

11:00 am. It’s probably time for a mojito on the rooftop of the hotel. Malecon, Havana Centro. Taut-bodied spear fishermen assemble gear while sinewy boys in surf trunks crowd-plea...Mithral Object (High-Grade) SourceCore Rulebook pg. 579 4.0 Price 6,000 gp (per Bulk) Mithral is renowned for its lightness, durability, and effectiveness against a range of creatures including devils and lycanthropes. It has the same sheen as silver but a slightly lighter hue. Mithral weapons and armor are treated as if they were silver for ... SourceCore Rulebook pg. 284 4.0 The weapon pierces the target, weakening its attacks. The target is clumsy 1 until the start of your next turn.Weapons Breaching Pike, Broadspear, Dancer's Spear, Dueling Spear, Elven Branched Spear, Filcher's Fork, Forked Bipod, Gill Hook, Injection Spear, Lance, Longspear, Spear, Trident, War Lance.

Double Slice is a feat you need two weapons to u Pole Fighting ()At 2nd level, as an immediate action, a polearm master can shorten the grip on his spear or polearm with reach and use it against adjacent targets.This action results in a –4 penalty on attack rolls with that weapon until he spends another immediate action to return to the normal grip. The penalty is reduced by –1 for every four levels beyond 2nd.This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon. Axe: Choose one creature adjacent to the initial target and within reach. If its AC is lower than your attack roll result for ... For detail information please contact us here. Tel: (+855)66 SPHERE!" You automatically receive a hero point if the Specific Magic Weapons. Anchor Spear, Deepdread Claw, Fulminating Spear, Gluttonous Spear, Golden Blade of Mzali, Lionfish Spear, Splintering Spear. A long metal shaft … Sneak [one-action] Move Secret SourceCore Ruleb The spear has the thrown 30 feet weapon trait, in addition to the normal weapon traits for a longspear. While the Spear of the Destroyer's Flame is in your possession, you gain fire resistance 20. When you critically hit a creature with the spear, the creature's blood begins to boil, unleashing blasts of heat from the wound. The creature takes ... Damage die would prolly be 2d4 or 1d6 for one handed shortenedThe target is clumsy 1 until the start of yourWhen the duration ends, the creature is sleeping normally instead Swashbucklers get a lot of cool feats that require an empty hand. Not that you HAVE to take them, but it's one reason I'd say a rogue is a slightly better fit. That said, the elven branch spear is a martial weapon, so you will have to use an ancestry feat to get proficiency in it, but an otherwise solid build. Spear. SourceCore Rulebook pg. 284 4.0 The weapon pierces the targ Pole Fighting ()At 2nd level, as an immediate action, a polearm master can shorten the grip on his spear or polearm with reach and use it against adjacent targets.This action results in a –4 penalty on attack rolls with that weapon until he spends another immediate action to return to the normal grip. The penalty is reduced by –1 for every four levels beyond 2nd.18 STR, 14 DEX is a fine build, giving you +4 to attacks and damage. 14 STR, 18 DEX is mostly for ranged attacks, since you will have +4 to attacks and +1 to damage with a composite bow (or +2 to damage with a finesse weapon), but only +2 to attacks and damge with (non-finesse) melee weapons. As far as weapons are concerned, the Elven … If it's important, you're tied to the Dancer's Spear,[I'm looking for build advice for a spear fighter thatBritney Spears is a name that needs no in A weapon with this trait is created and used by elves. The fatal trait includes a die size. On a critical hit, the weapon’s damage die increases to that die size instead of the normal die size, and the weapon adds one additional damage die of the listed size. This weapon can be used defensively to block attacks.